NON-PERISHABLE was Marina’s exhibition in Second Life. The whole process was such a breakthrough that inspired her to found the GBTH project a month after its opening, like a gateway drug that she had to be able to share with others.
Each container holds distinct groups of objects she can relate to, and the description can be found below their entrance. The familiarity with those big colorful metal boxes come from the fact she was born in a port city, and by coincidence or not, made another port city her home.
On the screenshots displayed, the same woman is portrayed under different personas; from trauma (birth) until the unavoidable (death). The visitor is invited to enter, inspect and interact with what, for some, can be seen as a “neat way to organize your inventory”, and for others, an obsessed way of coordinating non-perishable objects in monochromatic containers.